Some of us went even further, to suggest that - as Wormerine alludes to above - if we players relied on Snipers, the Pandas should evolve bigger shields that covered the whole of their bodies, rendering the classic Sniper tactic of ‘you’re only supposed to shoot his shield-arm off’ ineffective. To their credit, Snapshot have responded to our criticisms and are working on what sounds like a much more sophisticated ‘Pandoran Research System’. How that will work, and whether it will satisfy the likes of you and me, remains to be seen, but at least they are responding to criticism.Īccusing them of ‘false advertising’ in this respect is unfair. The fact that it wasn’t very good and didn’t satisfy most players is another matter - but it isn’t false I asked some questions in this topic that I got no answers for.īy their own lights, they did create an ‘adaptive evolution system’. I would like to ask you why shadows are barely visible on particular grounds? I know that some of then go beyond this topic, but I would rather not create a new one just to ask them. I ask this question because this has confused me. I have not to play your game in a while, looked at that first demo you have published, and I jumped to the game to check the shadow situation, looked at your playthrough for conformation and bad luck, I checked it on those unfortunate maps in both cases. But it is clear that on some maps there are bearly visible, and you can find them only if you are really trying.įor what purpose have you made Fort Freiheit demo? What was the purpose of taking it to PC Gamer Weekender, and What was the purpose of putting it on your official Youtube channel? I accused the game that there is no shadow on the characters, it turned out that this is not true, for what I I apologize.
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You have mentioned that this demo was made for PC Gamer Weekender, and you had not had a map generator ready at that time, and everything was fixed there, and you could arrange the scenery manually.